Google Review Cards
Tap-to-review cards, sold to the businesses on your street.
- Money to start
- $50-300
- Time to a first sale
- 2-8 weeks
- Length
- 12 lessons · 75 min
Written 31 August 2026 · checked 31 August 2026. Third-party fees and rules change; this course names what a cost is for rather than what a provider charges today.
What it costs before a single sale
- A small test pack of blank NFC cards
- One-off, per pack
- A phone that can read and write tags
- $0 if you already own one
- A tag-writing app
- $0 to write a link
- Printing: adhesive labels, or printed cards from a shop
- One-off, per batch
- Sample cards you hand over and never get back
- The cost of two or three cards
- Getting to the businesses
- $0 on foot, otherwise bus fare or fuel
- Taking a card payment, if they will not pay cash
- A percentage of each payment
- Replacements for the ones that go wrong
- Budget for some, from day one
Line items, not quotes. Get your own figures from two sellers before you budget, and check the date this course was last checked.
Do not start this if
This list is the reason the free part exists. Every line is a real reason to walk away, and walking away after reading it costs you nothing.
- You will not walk into a business you have never been to and ask for the owner. This is a doorstep sales business wearing a tech costume, and no part of this course fixes that.
- You need money this week. The gap between the first walk-in and the first payment is measured in weeks, and most of the early answers are no.
- You cannot hold a line with a paying customer. Someone will ask you to hide their bad reviews. The answer has to be no, and you have to say it to their face.
- You cannot reach a few dozen businesses on foot, by bike or by bus. The whole model is repetition on one street, and a car you do not have is not a small detail.
- You want something that runs without you. Every sale is one conversation, and a monthly, if you ever sell one, has to be re-earned every month.
- You are buying the story that the card does the work. If the staff do not ask, the card is a coaster, and you are the one who gets blamed for it.
The course
Part 1
Is this real?
FreeWhat the card actually is, the Google policy line you cannot cross, what it costs you, and an honest go or no-go you can reach this week.
- What you are actually sellingA chip, a link and a printed square. The object is almost worthless. What you sell is the ten seconds it removes, and the one sentence a human still has to say.6 min
- The line you cannot crossNever pay for a review and never filter one. Review gating is what most card sellers actually sell, it is against Google's policy, and the penalty lands on your customer's profile rather than on you.7 min
- What it costs you, and what you chargeThe materials are cheap, which is the trap. Here is the real cost list, the two numbers that set your price, and the honest test for whether a monthly fee is a fee or a con.7 min
- Go or noA five-day test that costs nothing, what the result actually means, and a straight answer including no. Most people who quit this quit at the door, not at the product.6 min
Part 2
Set it up.
OperatorSourcing blanks that are not already locked, writing and testing a tag properly, the offer in writing, and picking one industry and one street.
- Sourcing blanks that are not already lockedWhich chip, which shape, and the four listing details that separate a card you can program from a coaster. Plus why the QR code is not optional.Operator
- Program it, then test it like it will failGetting the correct review link, writing it to a tag, the duplicate-profile trap, and the two-phone test that catches almost everything before delivery.Operator
- Write the offer downOne page: what is included, what is promised, what is not, the refund line, and the monthly only if something actually arrives. Decide all of it before you are standing in a shop.Operator
- Who to sell to, and how the county counts helpThree conditions that make a business a fit, worked examples both ways, and the honest use of Scoutway's Census counts: they are a list of prospects, never a list of buyers.Operator
Part 3
Get the first customer.
OperatorThe walk-in, the six objections you will hear all week, the delivery that decides whether it works, and what to do when it goes wrong.
- The walk-inSixty seconds of prep per shop, when to go, who to ask for, a twenty-second opener, and the demo that does the selling: their own review page, opening on their own counter.Operator
- The objections, and the honest answersSix objections you will hear all week if you stay in one industry, what each one is really saying, and answers that do not require you to promise anything.Operator
- The first sale, and delivering it properlyTake the order without gaps, confirm the profile on their screen, and run the five-minute handover that decides whether the card ever gets used.Operator
- When it goes wrongThe card that will not read, the wrong profile, the owner who blames you for a bad review, the refund, and how to tell a bad week from a wrong business.Operator
Parts 2 and 3 need an Operator account
Part one is yours already, with no account. The build half is on the Operator plan, $7/mo.
- Part 2, Set it up — the accounts, the tooling, the pricing and the first thing you put in front of a buyer.
- Part 3, Get the first customer — what to say, who to say it to, and what to do when it goes wrong.
- Both parts in every course here, not only this one.
- The rest of the Operator plan: the Growth-tier catalog, county-personalized playbooks, catalog search, and publishing your site at a live address.
Nothing on this page unlocks by waiting. Part one stays free for good, and it is genuinely enough to decide with.
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